A canvas createPattern example

function draw() {
  var ctx = document.getElementById('canvas').getContext('2d');
  // create new image object to use as pattern
  var img = new Image();
  img.onload = function(){
    // create pattern
    var ptrn = ctx.createPattern(img,'repeat');
    ctx.fillStyle = ptrn;
    ctx.fillRect(0,0,150,150);
    // prevent IE6 memory leak
    img = null;
  }
  img.src = 'images/wallpaper.png';
}