drawImage example 3
function canvasReady() {
draw(document.getElementById('canvas').getContext('2d'));
}
function draw(ctx) {
ctx.translate(-10, 5);
ctx.scale(1.2, 0.8);
ctx.rotate(5 * Math.PI / 180);
ctx.drawImage(document.getElementById('source'),33,71,104,124,21,20,87,104);
ctx.drawImage(document.getElementById('frame'),0,0);
}