HTML5 Canvas for Internet Explorer via Flash

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FlashCanvas Pro passes more than 70% of HTML5 Canvas tests!

FlashCanvas provides a fairly accurate emulation of HTML5 Canvas to Internet Explorer. We performed a conformance testing of FlashCanvas by using a canvas test suite developed by Philip Taylor. The result revealed that FlashCanvas Pro 1.5 passes 72% of the tests, and the score rises to 78% when an experimental version of flashcanvas.js is used. This score is comparable to the score of other major browsers.

FlashCanvas Pro 1.5 released

What's new in FlashCanvas Pro 1.5?

(Enhancements)

  • Improvements to drawImage() and createPattern().
    • Further optimization.
    • Implement error handling.
    • Accept any object that has a src property.
  • Supported a few new options.
    • "swfPath" option
    • "imageCacheSize" option
    • "usePolicyFile" option
  • Supported asynchronous loading of flashcanvas.js.
  • Made it possible to set the options via a window.FlashCanvasOptions object.

FlashCanvas Pro 1.4 released

What's new in FlashCanvas Pro 1.4?

(Enhancements)

  • Added new features to drawImage() and createPattern().
    • Made it possible to take an HTMLCanvasElement as an argument.
    • Made it possible to load image files from other domain.
  • Prepared FlashCanvas.saveImage() method.
  • textAlign gets to support the directionality of "rtl".
  • Refactored the handling of resize event.
  • Some performance improvements.

(Bug fixes)

FlashCanvas Pro 1.3 released

What's new in FlashCanvas Pro 1.3?

(Enhancements)

  • Supported data URI scheme in drawImage() and createPattern().
  • Supported repetitions of "repeat-x", "repeat-y" and "no-repeat" in createPattern().
  • Made it possible to call initElement() before appendChild().
  • Switched to use JavaScript implementation of measureText().

(Bug fixes)

  • Line styles were not set when the strokeStyle attribute was a CanvasGradient or CanvasPattern object.
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